Potential

A potential is a gift of power given to a player character when they first begin their adventure, it is unknown where these gifts come from or even how exactly they're obtained. However if a character is given a gift, they will awaken it at a random moment during their lifetime and can then find a way to master there gift to gain powers that would otherwise be unavailable to them.



Animal Control
Gives the user the potential to control animal's, preventing them from attacking the user and also allowing them to command the creature so long as they have the stamina to maintain the ability.

Given Shifter's natural abilities to communicate with animals, this ability allows a Shifter to temporarily take control of an animal.

Astral Synchronisity
Allows the user of this Numen to be more in sync with the Astral Plane, they recover at an accelerated rate while sleeping and some characters with this ability may find themselves able to enter the Astral Plane during their sleep.

Whilst in the Astral Plane, the Kindred and Shifter are unaffected by the sun and the moon. Mage's in the Astral Plane are able to regenerate at an accelerated rate due to the potency of quintessence within the plane.

Ban of Power
This Potential grants the user the potential to negate the powers of supernatural beings with the exception of Mages, this means that within a circle around the user they are able to create a field which negates supernatural abilities.

A Mage with this potential are able to utilize it to seal the powers of a supernatural being for an entire day. This ability also allows users to revert a frenzying Shifter into their controlled form.

This ability don't affect the User.

Blight
The user of this Numen has been cursed into solitude, getting closer to them will begin to inflict a supernatural poison and being attacked by them causes wounds to heal at a slower rate whilst slowly draining energy.

This ability is significantly potent with Necromancer's as they are able to transfer their potential to an undead minion so that they may interact with others.

Camouflage
This potential gives the user the perfect ability to blend into a crowd and be perceived as something else, due to the fact that this is empowered by quintessence they are capable of fooling even the greatest of sensors and thus allows even supernatural creatures to once again appear Mortal.

Shifters have a greater difficulty in mastering this ability due to their animalistic nature, while Kindred may use this to such a degree that even other Kindred may believe them to be Mortal.

Clairvoyance
The user of this Potential is able to send out a sonar like pulse enabling them to sense their surroundings, giving them almost a sixth sense. Using this ability on a crystal enables the user to see into it to look for another being.

Mage's are able to use this ability to create an orb of quintessence which will lead them to that which they seek.

Compulsion
The user of this Potential is able to influence others simply by speaking to them, borderline telepathy they are able to push their words towards their target causing them to act as they wish to a certain degree.

Supernatural creatures are able to use this ability without speaking but requires concentration, Shifters are able to use this as a form of animal control.

Corrupt Nature
This Potential removes all that is pure from the user, causing them to be a being of evil. An embodiment of sin, to such a degree that this user may actually be possessable by a demonic entity.

It is unsure what this Potential actually does, however is can be confirmed that it removes the soul of the user making them partially demonic.

Counter Magic
The user of this Potential is able to negate the magic utilized by Mages within a sphere around themselves, wide enough to allow others to huddle around them to protect them from spells, it also has the passive ability of negating Mage sight upon the user thus allowing them to remain undetected from a Mage's analytical ability.

Mage's with this ability can utilize it to negate status effects on other users which have been inflicted by magic so long as they are capable of interacting with the environment.

Dead Eyes
This Potential gives the user the eyes of the dead, their eyes appear to be glazed over and those who look into them may be inflicted with fear from what they see.

Supernatural creatures are able to use this ability to see into the Shadowrealm, able to see the ghosts and spirits that live there.

Dead Skin
This Numen curses the user with the skin of the undead, they become more resilient to damage due to the nature of their skin which now acts as armor. However due to the fact that the skin is dead, they like the Kindred are now susceptible to fire.

Due to the fact that the Kindred passively possess this ability they may become disfigured at the cost of further protection from their skin and may find themselves more durable against fire.

Drain
This Potential gives the user the ability to drain the energy levels of a user by touching them, whether this is through simple grappling or by hitting them.

Kindred with this ability are able to drain a small portion of blood from those they touch, rather than having to bite their flesh. Mage's can use this ability to drain quintessence from those they touch, allowing them drain the quintessence gathered by another Mage making it an effective weapon against them.

Empathy
Users of this Potential can sense the feelings of others.

Shifter's can sense the feelings of animals aswell, and can sense the feelings of others to greater range.

Firestarter
This Potential gives the user the ability to harness the element of Fire in the same way that Mage's can with spells, at first this ability is volatile and uncontrollable but with practice and experience the user of this Numen could become a serious adversary even as a Mortal.

A Mage with this ability no longer require the use of spells to summon and manipulate fire, Shifter's are able to imbue their bodies with heat and Kindred lose their ability to manipulate fire but gain a natural resistance to it which counteracts their initial weakness to fire.

Sorcery
This Potential enables a Mortal to learn basic Magic, enabling them to learn up to Disciple level spells as if they were a Mage and thus giving them a natural talent for Magic.

A Mage with this ability are able to learn an additional school of Magic, making it apowerful ability amongst Mage's. Other supernatural creatures are only able to learn spells up to an Apprentice level, learning higher spells as a Mortal means that they are no longer functional as a supernatural.

Due to a Shifter's weakness to magic, if a Mortal with this potential becomes a Shifter they negate the weakness to magic in exchange for no longer being able to use it.

Telepathy
This Potential gives the user the ability to commune telepathically with others and also allows them to reach into the mind's of other people.

Mage's are able to use this ability to enter a person's mind, Kindred are more likely to develop a telepathic discipline and Shifter's can use this ability on animals.

True Faith
This Potential is one of the rarest abilities, being able to project the power of God enables them to control supernatural beings to a certain degree. Enabling them to repel Kindred with their faith, revert a Shifter into their Mortal form and even emitting beams of light from their palms.

This ability is nullified if the user becomes a supernatural creature and thus becomes inert.