Mutations

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Absorption
A gluttonous mutation which allows its user to take things forcefully from others, ranging from energy to their very life force and being capable of absorbing the powers of other mutants. Ultimately this mutation is one that has limitless potential and is capable of giving its user an ultimate defense, allowing them to absorb anything that comes their way. Though their are weaknesses to this and users who depend on it too much or use it carelessly may find that their gluttony becomes the best of them.

Biological Armor
A mutation which encases parts of the mutants body, this ability allows its user to layer their skin with a unique armor made up of their DNA. At first only sections of their body can be covered, but as the mutation develops it becomes more and more potent even going as far as gaining an offensive purpose. Creating weapons which grow from the armor and give the user an offensive output.

Invisibility
This type of mutation tends to be shy natured, able to turn invisible to the naked eye. This sought after power is rare in type only due such low sightings, however, they are wanted by many. Stealing, spying, aiding in battle, and a great many more uses for their powers give those whom capture one. Many even go through great mountians of effort to do so.

Regeneration
Those with regeneration are always good to have on your side. If you ever come across a regenerator, it best be on good terms. These little badass mutants have a heightened healing rate which can be annoying if you are in a battle with one. While you might die from a certain type of wound a regenerator may not. They might even brush it off as nothing happened because their healing factor outweighs the damage they are dealt.

Replication
This mutation allows the user to create a copy of their original self at a percentage cost of their current skills and abilities, at first this ability only allows the user to make a single duplicate. But with enough practice and quintessence they may be able to create a one-man army capable of completing tasks that no single person could achieve.

Precognition
The power to know about or even see events that have not occurred yet. It can present itself in a variety of forms but the main form is that of a premonition. Those who receive premonitions get a glimpse of the future, whether it be by choice of their own, or an random act of the power itself.

Telekinesis
Telekinetics are able to move objects, energy, and people with willpower alone. It isn't an easy ride for telekinetics as they have to work twice as hard to be half as good with this power. However, once a telekinetic is in tune and has control over their powers they are a lethal force.

Telepathy
This mutation allows you to take control over someones mind and influence them to do something for you or you could actually try to contact with a person by using Telepathy and more actions that could be usefull on this technique.

Teleportation
This mutation allows the creature to teleport across dimensions or landscapes and realms like Heaven and Hell.

Air
Also known as aerokinesis, an Aerokinetic is able to create and manipulate air in creative and dangerous ways. Being that air is everywhere on the planet, an Aerokinetic can be extremely powerful if trained correctly. Having the ability to move through the air as if they were a feather, or manipulating it to avoid a certain space causing a person to struggle to breath. Aerokinetics are due to their nature bubbly people, being happy and able to see the good in people.

Earth
Also known as geokinesis, a Geokinetic is able to create and manipulate the earth to their will. Strong and durable, they are best when they have two feet on the ground. Able to empower themselves by being one with the Earth, whilst on the ground they hold an incredible advantage in that they can tap into the very core of the Earth to restore their strength or use it to fortify themselves.

Electricity
Also known as electrokinesis, an Electrokinetic is able to create and manipulate electricity in fun and exciting ways. Naturally very lively and unpredictable, an Electrokinetic is able to generate electricity from their body and can even use it to power electronic equipment. Ultimately capable of generating electricity to such a degree that they may even be able to rival the power of a lightning bolt.

Ice
Also known as cyrokinesis, a Cyrokinetic is able to create and manipulate ice in interesting and imaginative ways. Often detached emotionally due to their cold nature, they can be difficult to attack psychologically. Often leading them to be psychopathic due to their apathy, Cyrokinetics can be both dangerous and ruthless adversaries.

Fire
Also known as pyrokinesis, a Pyrokinetic can manipulate and create fire in spectacular displays. Very sensitive people who literally ignite emotionally and physically at the slightest of things, do not anger them. This is an intense power to get as it is one of the most uncontrolled mutations until the user has mastered it. Until that a point, it is usually active with an enhanced emotional state.

Water
Also known as aquakinesis, an Aquakinetic can manipulate and create water in large enough quantities than it can be used both as a supportive element or as an offensive one. Aquakinetics tend to be calm and peaceful by nature, literally going with the flow and taking a passive outlook on life. Of course, that doesn't mean that they can't be different or have their own personality.

Healing
Mutants with this power are known as healers able restore those whom have been injured. The depth of healing produced can range from taking care of a few scratches too life threatening wounds. The more control and experience the user has gained with this power, allows them to provide greater healing onto those that seek it.

Restoration
The power to restore none organic objects and items. You got a broken mirror? Get one of these mutants to work their magic. In a jiffy the mirror will be as good as new, in fact better. The stronger these mutants are allows them to restore objects that have taken on greater damage. Some are even able to restore ruins and small buildings. However, in most cases of bigger scaled restoration the effects do not last longer than an hour. Further training extends this.

Weapon Infusion
Weapon Infusion is a Mutation which allows you to fuse your Quintessence into your weapons creating a even stronger weapon then before.