Evocation Magic

Generation
Generation follow the more stereotypical archtype of a Mage, allowing the caster to hurl projectiles of their element at a target from a far. Though each technique differs in range, speed, power, cooldown rate and area. Generation is perhaps the most offensive type of Magic as it contains no utility, support or defense powers but has a sheer force of offensive power.

Bullet
Bullet is a simple attack utilizing the element wielded by the user to create a small projectile, hitting the user for an effect which matches the element they are using.

Blast
Blast is much more powerful, as such it requires more Quintessence and has a slower cooldown compared to it's lesser counterpart. As with Bullet, Blast effects whoever it hits differently depending on the element being used.

Burst
Burst is even stronger than Blast, as such it requires even more Quintessence and has an even slower cooldown. Burst is a short ranged spell which only effects those within two tiles of the projected area.

Cone
Cone is about as strong as Bullet, though this can differ depending on the element used. It has the same cooldown as Blast and projects in an arc in front of the user.

Beam
Beam is about as strong as Bullet, however it is a continous stream of magic which slowly eats away at the users Quintessence. Though it may appear to be weaker, the fact that it is a stream of magic means that it continues to do damage to those it hits so long as it's active.

Explosion
Explosion is an area of effect spell as strong as Blast, hitting the first thing it comes into contact with and then exploding due to the volatile nature of the spell. Anything within range of this explosion is then hit with the same force as the initial target.

Manipulation
Manipulation is a more melee orientated version of Generation, allowing the Mage to utilize their element in close quaters rather than at a distance. As such the spells granted within Manipulation allows the user to harness their element into weapons and even physically manifesting their aura into an element.

Fist
A basic spell which covers the caster's hands in their element, allowing them to wield it as a weapon in melee combat by using it as a weapon against those that they attack.

Cage
A holding spell which traps a target in a circle of their selected element, this only stops their movement if they aren't brave enough to pass through the circle. However if they do choose to try and leave the circle the elemental circle becomes hostile and applies an effect based on what the element is.

Claw
Similar to Elemental Fist, Claw is an extension of this and allows the spell caster to utilize their element in melee combat and also enhanced their range slightly. Allowing them to fight their opponents while holding them back by using their element to fight at close range.

Weapon
An advancement on Fist, Weapon allows the user to create a weapon out of their element to utilize in combat. Whether it's a sword made of ice or a whip made of wind, the user is able to fight their enemies with an elemental advantage.

Aura
Able to turn the air surrounding them into their element, this spell creates an aura around the user. Covering them in their element, this can act as both an offensive and defensive technique as various effects are applied to those who get within proximity of the user depending on the element of the aura.

Large Weapon
Similar to Weapon, Large Weapon creates a larger version of their previous form and utilize it almost as if it were Claw. Allowing them to further increase the range of their weapon as if they were using Claw while also keeping the boost they gain from it as if they were using Weapon.