Dark Gifts

Dark Gifts are latent talents and abilities that are found in Kindred bloodlines. Founded by the first member of a bloodline, they are then shared by those who belong to this bloodline so long as they have the aptitude to unlock them.

Common Gifts
These gifts are more commonly found amongst the Kindred. They may be found amongst several bloodlines compared to the rarer Gifts.

Attribute based
At the expense of blood, the Kindred with this dark gift are able to enhance the attribute highlighted by this gift. This gift can come in one of many forms, depending on the attribute it is based upon. The attributes that this gift can be based on include: Strength, Durability, Dexterity and Agility.

Speed
This dark gift allows the Kindred to focus the blood in their body to enhance their speed, allowing them to move much quicker than previously possible. This can be used for multiple purposes depending on how the user chooses to utilise it.

Charisma
The supernatural charisma gifted to these Kindred are able to manipulate people much easier than before. With this gift they may even be able to persuade the supernatural to their own advantage.

Stealth
Kindred with this gift are masters of stealth. As predators they are required to be subtle, but this gift takes it to a whole new level. Whether it's disappearing in plain sight or taking on a new identity, this gift creates a supernatural predator.

Rare Gifts
In contrast to common gifts, these contain much more power and potential as well as consuming more blood. However this is a price to pay for such power.

Sensor
At the lowest levels of this gift, it sharpens a Kindred's senses. As it becomes more potent, they are able to take in information from several sources. Whether it's sight, smell, body language or even auras. Kindred are able to see things coming a mile away and if they train their body, they may even be able to intercept them.

Mental
Beginning with the ability to influence people with telepathy, this gift has a higher potential for power even amongst the rarer dark gifts. By controlling the mind of an organic being, the user is able to manipulate their target. Commanding the loyalty of another being, temporarily lowering another's attributes by making them forget, forcing a target into a tranquil state or even partial possession. All feats possible for a master of the Mental gift.

Fear
Becoming a literal manifestation of fear, this gift allows the user to manipulate their physical persona to become a creature of nightmares. Whether it's instilling fear through eye contact or causing another being to feel so much fear towards the user that they physically injure themself.

Animalism
Given the ability to enhance their feral nature, this gift allows the user to take on aspects of different animals or even transform into a beast. Masters of this gift may be able to access abilities which would otherwise be unheard of, such as creating a spectral body to interact with the spirit world or being able to access aspects with such ease that their body is capable of adapting to damage making them more resistant

Shadow
Able to manipulate shadows for various effects, this gift allows the user to become a force to be reckoned with in the darkness. Capable of creating darkness as their power matures, they can create weapons from actual shadows. Masters of this gift are able to become embodiments of shadows and even use the shadows as a means of transport.

Cannibalism
A truely dark and primal gift, Cannibalism allows the user to not only consume blood but an entire corpse. This carrion-like ability allows the user to utilize a corpse for various purposes. The skin can be embued as armour, bones can be turned into weapons and masters of this gift are able to extract blood from a distance ignoring physics and absorbing the life force of others from afar.

Pain
Experts in torture and sadists by nature, this gift allows the user to control and inflict pain on levels that should never be experienced. By increasing the pain threshold of their target they are able to physically and mentally wear a target down until they're a shadow of their former self. A master of this art is able to show their target pain that they could never experience in a lifetime, in a matter of seconds.

Poison
Gifted with the ability to become a perfect assassin, this dark gift has everything from dampening an area into silence to imbuing deadly poisons and creating deadly curses. Poison has the potential to create a truely deadly adversary who could assassinate their target without anybody ever noticing.

Blood
Able to use the very essence of their power as a weapon, the user can empower their weapons with their own blood or coat it as a deadly poison. They are able to manipulate blood for a variety of purposes and unlike other Kindred they can absorb blood from a simple touch to replenish their blood pool. Masters of this gift are capable of leaving their body by literally becoming the blood that enables them to live, they can then enter a corpse and retain their previous powers and memories.