Weapons

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Unarmed
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Melee
Damage

The amount of damage a weapon deals, though some weapons may deal different types of damage depending upon the weapon. Blunt weapons which lack a blade deal smashing damage which is more effective against armored opponents but comperatively slower than it's bladed counterpart which deals lethal damage and is much more effective against flesh.

Combo

The ease in which the weapon allows the user to follow up from one attack with another, different in that as a player hits their target they begin to build a combination. If they miss, their opponent dodges or their attack is blocked or paused for a minute then the combination is lost and the player must start again. However as a combination builds up, less energy is used and more damage is outputted than the previous attack.

Speed

The speed in which a weapon can be used again after an attack, larger weapons needing to follow through with their swing before they can be used again. Though this may make them slower, it also adds to their momentum and makes them hit harder.

Range

The area in which a weapon covers, a weapon with a higher range allows the user to cover a larger cone-like field in front of them. So larger weapons have a higher range, allowing them to cover more ground and giving the user an advantage of being able to attack at a slight distance and perhaps out of reach of their target.

Dagger
Damage: 1/5

Combo: 3/5

Speed: 4/5

Range: 1/5

Dirk
Damage: 1/5

Combo: 3/5

Speed: 4/5

Range: 1/5

Kunai
Damage: 1/5

Combo: 3/5

Speed: 4/5

Range: 1/5

Short Sword
Damage: 2/5

Combo: 4/5

Speed: 3/5

Range: 2/5

Tanto
Damage: 2/5

Combo: 4/5

Speed: 3/5

Range: 2/5

Axe
Damage: 3/5

Combo: 4/5

Speed: 3/5

Range: 2/5

Mace
Damage: 4/5

Combo: 3/5

Speed: 2/5

Range: 2/5

Sword
Damage: 3/5

Combo: 5/5

Speed: 3/5

Range: 3/5

Bastard
Damage: 3/5

Combo: 5/5

Speed: 3/5

Range: 3/5

Khopesh
Damage: 3/5

Combo: 5/5

Speed: 3/5

Range: 3/5

Scimitar
Damage: 3/5

Combo: 5/5

Speed: 3/5

Range: 3/5

Katana
Damage: 3/5

Combo: 5/5

Speed: 3/5

Range: 3/5

Longsword
Damage: 4/5

Combo: 2/5

Speed: 2/5

Range: 4/5

Scythe
Damage: 4/5

Combo: 2/5

Speed: 3/5

Range: 4/5

Greatsword
Damage: 5/5

Combo: 1/5

Speed: 1/5

Range: 5/5

Claymore
Damage: 5/5

Combo: 1/5

Speed: 1/5

Range: 5/5

Nodachi
Damage: 5/5

Combo: 1/5

Speed: 1/5

Range: 5/5

Greathammer
Damage: 5/5

Combo: 1/5

Speed: 1/5

Range: 5/5

Greataxe
Damage: 5/5

Combo: 1/5

Speed: 1/5

Range: 5/5

Polearm
Damage: 4/5

Combo: 2/5

Speed: 2/5

Range: 5/5